$maxfogdensityscalar/en
Language subpage
This subpage is used on the $maxfogdensityscalar page to display content in English.
If you have edited the language subpage, do not forget to purge the cache of the base page by clicking on the button on the right. Otherwise, its contents will not be updated.
$maxfogdensityscalar
is a material shader parameter available in Left 4 Dead 2 for VertexLitGeneric
.It modulates the amount of fog the material receives.
Tip:
maxfogdensityscalar
is useful for modulating lit materials in foggy maps. For example in L4D2's Hard Rain campaign, this is used on the gas station in the 3D skybox to make it visible as a landmark through opaque fog.Usage
$maxfogdensityscalar "0.97"
Caveats
Only tested in Left 4 Dead 2, support in other games not verified. Not known how cheap or expensive it is.
Does not work in Team Fortress 2.