WorldTwoTextureBlend

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Revision as of 04:47, 13 July 2008 by TomEdwards (talk | contribs)
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WorldTwoTextureBlend is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail command to draw the uppermost albedo. $detail must have an alpha channel if $basetexture is to be seen!

Note.pngNote:Do not confuse this shader with WorldVertexTransition, which blends between textures but does not display one above the other.

Syntax

WorldTwoTextureBlend
{
	$basetexture	<texture>
	$detail		<texture with alpha channel>
	$detailscale	<float> 	 // Behaves normally
}

Supported effects

This shader does not support $envmap.

See also