$collisionmodel
		
		
		
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The QC command $collisionmodel is used to embed a non-animated collision mesh in a model, for use in VPhysics calculations.
 Note:If your model has moving parts that may affect collisions, such as ragdoll limbs, use
Note:If your model has moving parts that may affect collisions, such as ragdoll limbs, use $collisionjoints instead. Note:Collision meshes should be extremely lo-poly in comparison to reference meshes, and even lod meshes. See collision mesh.
Note:Collision meshes should be extremely lo-poly in comparison to reference meshes, and even lod meshes. See collision mesh. Tip:Set the Console Variable
Tip:Set the Console Variable vcollide_wireframe 1 to view collision meshes in-game.Usage
$collisionmodel "<collision mesh SMD>.smd" { <options> }
Options
- $mass <float|kilograms>
- Manually set the mass of the model.
- $automass
- Tells StudioMDL to calculate the mass of the model (based on the volume of the collision SMD and the density/thickness of the material defined in its prop_data).
- $concave
- By default StudioMDL will generate a single convex hull by bridging any concavities in a collision SMD. You can create a concave hull by including multiple, overlapping convex meshes in your SMD, and using the $concave command to tell StudioMDL to preserve concavities by using multiple convex pieces. The resulting hull structure is a bit like a Rigid ragdoll.
- $maxconvexpieces <int>
- By default, StudioMDL limits a concave collision model to twenty convex pieces. This command can be used to override the limit - for instance if you are creating an unusually large model.
 Note:Introduced with the Orange Box. In the Ep1 engine, run StudioMDL with Note:Introduced with the Orange Box. In the Ep1 engine, run StudioMDL with- -fullcollidewhen compiling instead.
- $masscenter <vector|offset>
- Override the center of mass, in local coords.
- $inertia <float|scale>
- Inertia scale.
- $damping <float|scale>
- Linear damping scale.
- $rotdamping <float|scale>
- Rotational damping scale.
- $drag <float|scale>
- Scales air resistance.
Example
$collisionmodel "tree_deciduous_01a_physbox.smd"
{
	$mass 350.0
	$concave
}