Prop physics multiplayer

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Entity description

This class is identical to prop_physics, aside from the runtime collisions which use a more bouncy method avoiding the prediction errors associated with normal physics objects.

  • See also prop_physics - a more realistic and expensive version of prop_physics_multiplayer.
  • sv_turbophysics
  • Prop Footsteps - a tutorial with supplementary code on the effects of players walking over proper entities.

Keyvalues

<choices> Sets the physics mode used by the prop. Should be set to one of the following:
Number Name Description
1 Solid, Server-side Solid, pushes the player away.
2 Non-Solid, Server-side Non-solid, but gets pushed away by the player.
3 Non-Solid, Client-side Non-solid, clientside simulated only.

See also