Prop physics multiplayer
		
		
		
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Entity Description
This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Sets the physics mode used by the prop. Should be set to one of the following:
- Literal Value - Description - 1 - Solid, pushes the player away. - 2 - Non-solid, but gets pushed away by the player. - 3 - Non-solid, clientside simulated only. 
See also
- prop_physics - The more realistic but resource consuming prop_physics version.
- sv_turbophysics
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.