Prop physics multiplayer
Jump to navigation
Jump to search
Entity Description
This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Sets the physics mode used by the prop. Should be set to one of the following:
Literal Value Description 1 Solid, pushes the player away. 2 Non-solid, but gets pushed away by the player. 3 Non-solid, clientside simulated only.
See also
- prop_physics - The more realistic but resource consuming prop_physics version.
- sv_turbophysics
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.