Prop physics multiplayer

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Entity Description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<choices> Sets the physics mode used by the prop. Should be set to one of the following:
Literal Value Description
1 Solid, pushes the player away.
2 Non-solid, but gets pushed away by the player.
3 Non-solid, clientside simulated only.


See also

  • prop_physics - The more realistic but resource consuming prop_physics version.
  • sv_turbophysics
  • Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.