Npc combine s
		
		
		
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Entity Description
This entity is a Combine soldier. It comes in several variants: Regular, Nova Prospekt, and Elite.
Dedicated Console Variables
- sk_combine_s_health
 
- <integer> A Combine soldier's spawn health
 
- sk_combine_s_kick
 
- <integer> Melee damage
 
Keyvalues
- waitingtorappel
 
- <boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
 
- additionalequipment
 
- <choices> Weapons
 
Literal Value Description weapon_ar2 AR2" weapon_shotgun Shotgun weapon_smg1 SMG1 weapon_stunstick Stun Stick 0 Nothing 
- NumGrenades
 
- <integer> Number of Grenades
 - Use 999999 for unlimited
 
- model
 
- <studio/choices>
 
Literal Value Description models/combine_soldier.mdl Regular Soldier models/combine_soldier_prisonguard.mdl Nova Prospekt Soldier models/combine_super_soldier.mdl Elite Soldier 
- <boolean> If set, soldier will pressure the enemy (Keep advancing).
 
Flags
- 65536 : Start LookOff
 
- Used when only what combine to react to what the spotlight sees
 
Inputs
- BeginRappel
 
- LookOn
 
- Look normally
 
- LookOff
 
- Don't look for myself, use other squad member's eyes
 
- StartPatrolling
 
- Patrol whenever I'm idle or alert.
 
- StopPatrolling
 
- Stop patrolling when I'm idle or alert.
 
- ThrowGrenadeAtTarget <target_destination>
 
- Throw a grenade at the specified target.
 
Outputs
- OnRappelTouchdown
 
- Fires when done rappeling
 

