User talk:Sortie
Aggresive Antlions?
Yeah, I'm trying to make a litle puzzle where you fight antlions like in episode one. But my Antlions aren't aggresive enough, they only just stand looking at me, unless I walk over to them. Then they'll chase me a litle. I've inplemented a nodegraph, and all that stuff, but I just can't make them aggresive...
Any suggestions, before I return to hammer and properly find a fix? --Sortie 11:53, 3 Feb 2007 (PST)
- giving proper info_nodes allow the antlions to figure out how to move around. Once they know how to move around they'll come after you better. If thats still not good enough you may want to read up on the assualt stuff thats here on the wiki with which you can push them much harder. And welcome. Show us some of this "quite good work" :) --Angry Beaver 12:58, 3 Feb 2007 (PST)
- Yeah, I've a solid net of info_nodes, that's not the problem. And I can't really use assults because it's just a litle cave, and they should run dynamicly around in it. Imagine the first antlion puzzle in ep1, it's sorta a copy of that, just introducing a new gameplay element. :D
- The main map is actually just a part of one of my project; I try to create the maps that valve have shown in their trailers for ep2. It's quite fun because it reveals how much faked they are. Eg. they used cs:s props all over their trailers.
- Anyways I've got a few ol' screenshots of the main map, if you want to have a look. :D
This is a headline
Looks like I've got an account. Cool. :D --Sortie 01:18, 3 Feb 2007 (PST)
Just a note
I know this is just test stuff, but always remember to sign your messages :) Use the second-last button on the toolbar ;) --Daedalus 06:05, 3 Feb 2007 (PST)
And welcome to VDC! Jupix 06:20, 3 Feb 2007 (PST)
Yeah, thanks. :D I'll do that, but this is just a litle test site, so whatever. :\--Sortie 07:19, 3 Feb 2007 (PST)