VGUI Panel
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VGUI Panel
Object Description
An object that can have other objects placed inside it. Also a base object from which other objects are derived.
Often used as the main 'window' of a VGUI display.
From the header file Panel.h:
//----------------------------------------------------------------------------- // Purpose: Base interface to all vgui windows // All vgui controls that receive message and/or have a physical presence // on screen are be derived from Panel. // This is designed as an easy-access to the vgui-functionality; for more // low-level access to vgui functions use the IPanel/IClientPanel interfaces directly //-----------------------------------------------------------------------------
Availibility
This object is available in all Source games.
In code it is represented by class Panel, defined in public/vgui_controls/Panel.h
and contained in the namespace vgui
.
The source file is located at: vgui2/controls/Panel.cpp
Keyvalues
- "xpos"
- <string> X Position (column) of the panel.
- Examples:
- "xpos" "300"
- Will position on x = 300, where x = 0 is the first position to the left and grows to the right.
- "xpos" "r300"
- Will position on x = 300, where x = 0 is the first position to the right and grows to the left.
- "xpos" "c300"
- Will position on x = 300, where x = 0 is at the center of the screen and grows to the right.
- The numeric value is parsed with atoi().
- "ypos"
- <string> Y Position (row) of the panel.
- Examples:
- "ypos" "300"
- Will position on y = 300, where y = 0 is the first position from the top and grows to the right.
- "ypos" "r300"
- Will position on y = 300, where y = 0 is the first position from the bottom and grows to the right.
- "ypos" "c300"
- Will position on y = 300, where y = 0 is at the center of the screen and grows to the right.
- The numeric value is parsed with atoi().
- zpos
- <string> Positions on z. Default is "1"
- wide
- <string> Control width.
- tall
- <string> Control height.
- "IgnoreScheme"
- <integer> Default 0
- Valid range: 0, 1
- // only get colors if we're ignoring the scheme
- "visible"
- <integer> Wether the control is visible or not.
- Default: 1
- Valid range: 0, 1
- "enabled"
- <integer> Wether the control can be used.
- Default: 1
- Valid range: 0, 1
- "tabPosition"
- <integer> Controls the tab sequence.
- Used to set the order of what object gets the focus when tab is pressed.
- Default: 0
- Valid range: 0, ... 255
- "tooltiptext"
- <string> Text displayed when mouse is hovered over control
- Doesnt work on XBOX
- paintbackground
- <integer> Draw the background of the object (?)
- Default: -1
- Valid range: -1, 0
- "paintborder"
- <integer> Draw the border of the object (?)
- Default: -1
- Valid range: -1, 0
- "fieldName"
- <string> Sets the control's name, default NULL
- "AutoResize"
- <string> Controls resizing ability
- Default: "no"
- Valid range: NO, RIGHT, DOWN, DOWNANDRIGHT
- "PinCorner"
- <string> Controls where the 'pin' pulldown menu is displayed
- Default: "topleft"
- Valid range: TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT
- "PinnedCornerOffsetX"
- "PinnedCornerOffsetY"
- "UnpinnedCornerOffsetX"
- "UnpinnedCornerOffsetY"