Talk:Master Blasters
Purpose of Discussion
I hope you know that the purpose of the discussion page is like, for other people to discuss your mod, leave you notes, etc. and not for you to take our comments out of context so that you have some 'cool comments' stuff... —Unsigned comment added by Daedalus (talk • contribs) Always sign your posts with four tildes (~~~~)
- Infact you went a long way towards insulting me by just erasing my opinion and comments off your page (I'm not insulted, its not that easy), its pretty inconsiderate to just ignore somebodys opinion without a single word about it though. (oh and guys sign your comments it lends authenticty to them and stops it looking like someone else said them) --Angry Beaver 20:35, 9 Jan 2007 (PST)
- Woops sorry, in my haste I forgot. I still wouldn't mind mapping for this project, but if the creators are going to remove our comments like this, then I'm not sure if I want to work with them. --Daedalus 22:23, 9 Jan 2007 (PST)
- Sorry! We're still learning how to work this wiki as more than one person on our team edits the page using this account. I'm sure the deletion of the comments was unintentional and we apologize for this mishap. I personally have not seen the comments and would still value the feedback! Thanks. --Grayjamn 09:36, 10 Jan 2007 (PST)
- Ah, that's all good then :D I'll paste the original discussion below this --Daedalus 15:48, 10 Jan 2007 (PST)
Comments
Hi guys, this mod sounds pretty interesting.
Need any help with maps? I'd love to make some maps for this! --Daedalus 03:31, 9 Jan 2007 (PST)
You know making it exactly like SSB would make more sense, damage add directly to a percent value and then that value defines how much more your effected by a hit. Because with your scheme it reaches a point where if someones good enough they could still camp the center with 0 health depending upon your balancing. The value you show as health doesn't have to actually be thier health.--Angry Beaver 07:42, 9 Jan 2007 (PST)
Thanks Daedalus! Throw me an email at my address listed on my user profile, I'd like to see what you come up with. I'm going to post up some screen shots of some of the levels that we have already, maybe it'll give you an idea of what to expect. As for your comment Angry Beaver, the reason it was implemented by health was solely for the reason of simplicity, the code is already written to handle the player's health, so it was easier to edit. Furthermore, instead of making a special power up to give the player some percentage back, it's a lot easier to just to drop a health kit. However, from the testing I have done with the system in game, I have to say that the way it is right now works very well with how much jet pack energy the player has in relation to how far they are blasted out. Also, I can imagine the levels looking a lot bigger than they are right now if the player's were blasted out even further (which, when you see the game in action, is pretty far!) so I can imagine that would make the levels take even longer to compile. Anyway, thanks for the comments! --Grayjamn 18:15, 10 Jan 2007 (PST)
Screen shots have posted online via ModDB, you should be able to find the link on the front page at the bottom or click here. Hope that helps! --Grayjamn 18:49, 10 Jan 2007 (PST)
- Would you mind if I added the screenshots to your mod article in the form of a screenshot gallery?
- Sure, or if you'd like me to see them first, just send them to my email address. Are you talking about just placing a link to the screen shots or actually being able to see them in the article page? --Grayjamn 22:51, 10 Jan 2007 (PST)
Level design
I'm wondering about how the levels will work. Do you have low gravity? Or perhaps normal gravity, but the use of jetpacks or ladders to get to other platforms?
- Yes, currently how the mod is right now the players can jump slightly higher than normal, gravity is set at 600, and they have jet packs. So getting to different levels isn't really a problem, no matter how high they are. Ladders aren't really needed in any of the maps, in fact, stairs are just for aesthetic purposes. Email me or reply to this if you have any more questions. I'm interested in what you come up with! --Grayjamn 22:51, 10 Jan 2007 (PST)