monster_hevsuit_dead
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| CNPC_DeadHEV |
monster_hevsuit_dead is a model entity available in
Half-Life: Source. A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves as setdressing, just like monster_scientist_dead and monster_barney_dead. Unlike most monsters, this entity works in multiplayer.
In singleplayer, the body will have 8 HP and bleed red.
In multiplayer, the body will be nonsolid and indestructible.
Keyvalues
Note that the following keyvalues are unavailable due to being overridden by game code:
model, body, sequence, effects
It may still be possible to use their associated inputs or AddOutput them.
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pose (pose) <choices>
- How the body is positioned.
Value Description 1 On back 2 Seated 3 On Stomach 4 On Table
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.