monster_hevsuit_dead

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Revision as of 16:44, 14 November 2025 by SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=Monster_hevsuit_dead}} {{CD|CNPC_DeadHEV|file1=hl1_ents.cpp}} thumb|320px {{this is a|model entity|name=monster_hevsuit_dead|game=Half-Life: Source}} A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves as setdressing, just like monster_scientist_dead and monster_barney_dead. Unlike most monste...")
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C++ Class hierarchy
CNPC_DeadHEV
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ hl1_ents.cpp
Monster hevsuit dead.PNG

monster_hevsuit_dead is a model entity available in Half-Life: Source Half-Life: Source. A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves as setdressing, just like monster_scientist_dead and monster_barney_dead. Unlike most monsters, this entity works in multiplayer.

In singleplayer, the body will have 8 HP and bleed red.
In multiplayer, the body will be nonsolid and indestructible.

Keyvalues

Note.pngNote: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Note that the following keyvalues are unavailable due to being overridden by game code:
model, body, sequence, effects
It may still be possible to use their associated inputs or AddOutput them.
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Pose (pose) <choices>
How the body is positioned.
Value Description
1 On back
2 Seated
3 On Stomach
4 On Table
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.