weapon_spawn
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| CWeaponSpawnConfigurable |
weapon_spawn is a model entity available in
Left 4 Dead 2. It is a configurable spawner for any non-melee weapon.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Selection (weapon_selection) <string choices>
- Spawn the selected weapon or weapon category:
Value Description anyAny primary or secondary weapon any_pistolAny Pistol weapon_pistolPistol weapon_pistol_magnumMagnum Pistol any_primaryAny Primary Weapon (default) tier1_anyAny tier 1 primary tier2_anyAny tier 2 primary any_smgAny tier 1 SMG any_rifleAny tier 2 Rifle any_sniper_rifleAny tier 2 Sniper Rifle any_shotgunAny Shotgun tier1_shotgunAny tier 1 Shotgun tier2_shotgunAny tier 2 Shotgun weapon_smgSMG weapon_smg_silencedSilenced SMG weapon_pumpshotgunPump Shotgun weapon_shotgun_chromeChrome Shotgun weapon_autoshotgunAuto Shotgun weapon_shotgun_spasSPAS Shotgun weapon_rifleM4 Rifle weapon_rifle_desertDesert Rifle weapon_rifle_ak47AK47 weapon_hunting_rifleHunting Rifle weapon_sniper_militarySniper Military weapon_smg_mp5MP5 weapon_rifle_sg552SG552 weapon_sniper_awpSniper AWP weapon_sniper_scoutSniper Scout
- Spawn instantly without director (spawn_without_director) <boolean>
- Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon.
- No CS Weapons (no_cs_weapons) <boolean>
- When selecting 'any' weapon, set this to true if you do not want CS weapons.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
- Constrain to spawn position (don't drop to the ground) : [16]