tf_glow
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tf_glow
is a point entity available in Team Fortress 2. Adds a colored outline to a model, allowing it to become visible though world geometry, similar to the outline displayed on the payload or the intelligence. Glowing support for brush entities is not implemented

parentname
value. Parents will inherit the children's networking behavior, and tf_glow is marked to be always networked, therefore parenting will make the target always get networked too. Some entities like func_tracktrain are always networked and don't have this problem.
glow_outline_effect_enable
set to 0.Keyvalues
- Target (target) <string>
- The targetname of the entity to glow.
Note:Only glows one entity at a time, multiple items glowing at once will require multiple
tf_glow
entities.
- Glow Color (GlowColor) <color255>
- Glow color, with alpha.
Format:<r> <g> <b> <a>
- Visibility Mode (Mode) <choices>
- When the glow should be visible.
- 0 : Always
- 1 : Only when model is occluded
- 2 : Only when model is visible
Bug:Options 1 and 2 do not function.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetGlowColor <color255 >
- Set glow color, with alpha.
Format:<r> <g> <b> <a>
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.