tf_glow

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Revision as of 08:16, 8 September 2025 by Ficool2 (talk | contribs)
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tf_glow is a point entity available in Team Fortress 2 Team Fortress 2. Adds a colored outline to a model, allowing it to become visible though world geometry, similar to the outline displayed on the payload or the intelligence. Glowing support for brush entities is not implemented

Warning.pngWarning:The glow may not render if the target is out of PVS, depending on the target entity's network transmit behavior. If you are experiencing this issue, parent the tf_glow to the target. The default FGD doesn't list this property, but you can add it by turning SmartEdit off and adding a parentname value. Parents will inherit the children's networking behavior, and tf_glow is marked to be always networked, therefore parenting will make the target always get networked too. Some entities like func_tracktrain are always networked and don't have this problem.
Note.pngNote:Players will not see outlines if they have the console command glow_outline_effect_enable set to 0.

Keyvalues

Target (target) <string>
The targetname of the entity to glow.
Note.pngNote:Only glows one entity at a time, multiple items glowing at once will require multiple tf_glow entities.
Icon-Bug.pngBug:Targets cannot be dynamically assigned using AddOutput.
PlacementTip.pngWorkaround: Use VScript to set the m_hTarget NetProp instead.
Glow Color (GlowColor) <color255>
Glow color, with alpha.
Format: <r> <g> <b> <a>
Visibility Mode (Mode) <choices>
When the glow should be visible.
  • 0 : Always
  • 1 : Only when model is occluded
  • 2 : Only when model is visible
    Icon-Bug.pngBug:Options 1 and 2 do not function.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetGlowColor <color255RedirectInput/color32>
Set glow color, with alpha.
Format: <r> <g> <b> <a>

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs