Template:MatParamDef
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		Revision as of 11:35, 23 August 2025 by THE OWL (talk | contribs) (THE OWL moved page Template:MatParam to Template:Material Parameter Definition: MatParam does not represent the meaning of the template very well)
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 EnglishThis template is used to generate material shader parameter definitions on material shader pages.
Usage
{{MatParamDef|<name>|<variable type>|<description>}}
Examples and Parameters
 Warning:The code in the example will not work correctly due to the use of
Warning:The code in the example will not work correctly due to the use of <kbd> in the template. Please refer to the $bumpmap page code to see the current code.| Parameter | Description | Example | Preview | 
|---|---|---|---|
| {{{text}}}or {{{3}}} | Description of the parameter. If specified, then you will not encounter the problem of a broken description if there are equal signs in it. You can also use  If not specified, it is replaced with TODO. | {{MatParamDef
| $stupidequalsign | bool | text = Wow, I've been fixed! Look at this {{Emoji|point_right}} 2 + 2 = 5
}} | Wow, I've been fixed! Look at this   2 + 2 = 5 | 
| {{{described}}} | Replaces the text with a link to the specified material parameter. | {{MatParamDef
| $describedcutie | texture | described = true
}} | |
| {{{deprecated}}} | This material parameter is deprecated and should no longer be used. | {{MatParamDef
| I'm deprecated | bool | deprecated = 1
| Really, don't use me anymore!
}} | Really, don't use me anymore! | 
| {{{since}}} | This material parameter is available since this game. Uses the template {{Since}}. | {{MatParamDef
| $likealienswarm | bool | since = {{as}}
| I'm available in Portal 2, too!
}} | I'm available in Portal 2, too! | 
| {{{also}}} | This material parameter is also available in this game. Uses the template {{Also}}. | {{MatParamDef
| $likealienswarm | bool | since = {{as}} | also = {{GMOD}}
| I'm also available in Garry's Mod!
}} | I'm also available in Garry's Mod! | 
| {{{only}}} | This material parameter is available only in this/these game(s). Uses the template {{Only}}. | {{MatParamDef
| $lovealienswarm | integer | only = {{as}}
| I'm only available in Alien Swarm!
}} | I'm only available in Alien Swarm! | 
| {{{removed}}} | This material parameter was removed in this game. Uses the template {{Removed}}. | {{MatParamDef
| $dxparameter | int | removed = {{l4d}}
| I was removed in Left 4 Dead!
}} | I was removed in Left 4 Dead! | 
| {{{dx9}}} | This material parameter requires DX9 or higher to function. | {{MatParamDef
| $dx9parameter | bool | dx9 = 1
| I require DX9 to work!
}} | I require DX9 to work! | 
| {{{dx8}}} | This material parameter is for DX8, and should not be used for DX9. | {{MatParamDef
| $dx8parameter | bool | dx8 = 1
| I'm a material parameter for DX8!
}} | I'm a material parameter for DX8! | 
| {{{to}}} | Use this to define a set of material parameters with very similar names. | {{MatParamDef
| $basetexture1 | to = $basetexture4 | texture
| There are many of us...
}} | There are many of us... | 
| {{{and}}} | Use this to define two material parameters with very similar names. | {{MatParamDef
| $bumpmap | and = $bumpmap2 | texture
| This shader supports two bump maps.
}} | |
| {{{shaders}}} | Lists the shaders for a specific material parameter. Uses the template {{Shaders}}. | {{MatParamDef
| $shaderspecificparameter | float | shaders = VertexLitGeneric, UnlitGeneric
| I only work with specific shaders!
}} | 
	Shader(s): VertexLitGeneric, UnlitGeneric
 I only work with specific shaders! | 
| {{{value}}} | Default value of the parameter. | {{MatParamDef
| $defaultvalue | integer | value = 1
| Why do I have such a small value? :(
}} | 
	Default Value: 1
 Why do I have such a small value? :( | 
See also
The above documentation is transcluded from Template:MatParamDef/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (edit) and testcases (create) pages.
Editors can experiment in this template's sandbox (edit) and testcases (create) pages.
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