User:PavelCheloveckov

From Valve Developer Community
Jump to navigation Jump to search
UserCover-PavelCheloveckov.png


UserAvatar-PavelCheloveckov.png


PavelCheloveckov


User SandboxUser Settings
6516d8c837d20250704014438211.png
   <a href="#about" style="color:#f7921e; text-decoration:none; font-weight:600;">About Pavel</a>
   <a href="#projects" style="color:#f7921e; text-decoration:none; font-weight:600;">Projects</a>
   <a href="#skills" style="color:#f7921e; text-decoration:none; font-weight:600;">Skills</a>
   <a href="#tools" style="color:#f7921e; text-decoration:none; font-weight:600;">Tools</a>
   <a href="#timeline" style="color:#f7921e; text-decoration:none; font-weight:600;">Timeline</a>
   <a href="#quote" style="color:#f7921e; text-decoration:none; font-weight:600;">Quote</a>
   <a href="#links" style="color:#f7921e; text-decoration:none; font-weight:600;">External Links</a>

About Pavel

PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source Source engine. Founder of KLG Studio, a team dedicated to original mods and prototypes.

Projects

   Freeman's Journey
• Single-player mod for Half-Life 2
• New custom UI (VGUI)
• Unique story, interface, and gameplay mechanics
   Portal: Lost Episode
• Alternate storyline
• Custom level architecture
• Visual experiments and shaders
   LumberCraft
• Factorio-like Pygame project
• Resource management, map, UI
• Custom engine logic

Skills

  • Level design with Hammer
  • UI creation with VGUI
  • Python and Pygame programming
  • Font embedding (OTF/TTF)
  • Ambient sound design
  • Entity scripting via I/O system
  • Menu and interface architecture

Tools

Timeline

  • 2021: First contact with Source engine and games
  • 2022: Started Python programming
  • 2023: Began level design with Hammer
  • 2024–2025: Mod and game development; founded KLG Studio

Quote

“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov

External Links