$checkuv
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$checkuv
is a QC command available in all Source games since
Source 2013. It checks the UVs of meshes and prints out messages if the checks fail.

Syntax
$checkuv <0to1> <overlap> <inverse> <gutter [res] [min]>
- 0to1
- Checks that all UVs are in the [0, 1] range
- overlap
- Checks that all polygons in UV do not overlap
- inverse
- Check that all polygons in UV have the correct winding, i.e. the cross product of edge AB x BC points the right direction
- gutter
- Checks that the distance between edges in UV islands is a minimum number of pixels for a given texture size
