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player_loadsaved

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Revision as of 08:49, 1 July 2025 by WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|player_loadsaved|title=玩家存档加载器}} {{TabsBar|main=gs|base=player_loadsaved}} {{CD|CRevertSaved|file1=1}} {{This is a|logical entity|name=player_loadsaved}} 此实体被触发时会重新加载玩家最近的存档。典型应用场景包括: - 当重要NPC死亡时显示游戏结束画面 - 当关键道具丢失无法继续游戏时 建议配合{{ent|env_message}}实体显示提示信息 == Keyvalues == {{KV|name|Targetname|string|其他实...")
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C++ 类层级
CRevertSaved
CPointEntity
CBaseEntity
C++ player.cpp

player_loadsaved是一个UNTRANSLATED string "logical entity" see Template:This is a/strings,可在所有的 起源 起源 游戏中使用。 此实体被触发时会重新加载玩家最近的存档。典型应用场景包括: - 当重要NPC死亡时显示游戏结束画面 - 当关键道具丢失无法继续游戏时 建议配合env_message实体显示提示信息

Keyvalues

name ([todo internal name (i)]) <Targetname(en)>
string
duration ([todo internal name (i)]) <Fade Duration(en)>
float
holdtime ([todo internal name (i)]) <Hold Fade(en)>
float
renderamt ([todo internal name (i)]) <Fade Alpha(en)>
integer
color ([todo internal name (i)]) <Fade Color(en)>
color255
loadtime ([todo internal name (i)]) <Reload delay(en)>
float

Inputs

Reload
立即重新加载最近存档