game_mp_gamerules
		
		
		
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game_mp_gamerules  is a   logical entity  available in 
 Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.
Represented by class CBM_MP_GameRules.
Todo: Document all known cvars that can change multiplayer gamerules.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- EnableCanisterDrops <void>
 - Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
 
- DisableCanisterDrops <void>
 - Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
 
- SetPointsPerFrag <integer>
 - Set how many points players will get for each kill. Doesn't effect suicide points.