bot_generator
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CTFBotGenerator |
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bot_generator
is a point entity available in Team Fortress 2.
bot_generator generates bots.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team (team) <choices>
- Which team this generator is for.
- auto : Any
- red : Red
- blue : Blue
- Class (class) <choices>
- Pick the class to spawn. Picking a specific class will override bot_roster restrictions.
- auto : Any
- scout : Scout
- sniper : Sniper
- soldier : Soldier
- demoman : Demoman
- medic : Medic
- heavyweapons : Heavy
- pyro : Pyro
- spy : Spy
- engineer : Engineer
- Count (count) <integer>
- The maximum number of bots to spawn from this generator.

- Max Active (maxActive) <integer>
- Maximum number of bots from this generator that can be active at once from this generator.
- Interval (interval) <float>
- Number of seconds between bots spawning from this generator.
- Action Point (action_point) <targetname>
- Set this to have the bot travel to a specific bot_action_point upon spawning if the proper Spawn Command to be set.
- Initial Command (initial_command) <choices>
- Command the bot should execute upon spawning. No command is executed if left blank
- goto action point : Go to specified Action Point
- taunt : Taunt
- despawn : Leave the game
- cloak : If Spy, Cloak
- uncloak : If Spy, Uncloak
- attack sentry at next action point : Attack sentry gun at next action point
- disguise : If Spy, Disguse
- Suppress Fire (suppressFire) <boolean>
- Setting this to Yes will make the bots not attack.
- Disable Dodging (disableDodge) <boolean>
- Setting this to Yes will prevent the bots from making erratic movements in an effort to dodge.
- Action on Death (actionOnDeath) <integer>
- When a bot dies, it will do one of these.
- 0 : Respawn as usual
- 1 : Remove self
- 2 : Move to Spectator team
Move to Spectator Team on Death? (spectateOnDeath) <boolean>- Deprecated.
This has been superseded by "Action on Death", and is no longer functional.
- Use Team Spawn Point (useTeamSpawnPoint) <boolean>
- Setting this to Yes will make the bots spawn from an info_player_teamspawn instead of this generator.
- Retain Buildings After Disconnect (retainBuildings) <boolean>
- If set, any buildings (sentries, sappers, etc) built by bots from this generator will not be destroyed when their owners are removed.
- Difficulty (difficulty) <choices>
- Set the generated bots' difficulty to this value.
- -1 : Default
- 0 : Easy
- 1 : Normal
- 2 : Hard
- 3 : Expert
- Don't spawn bots unless triggered (spawnOnlyWhenTriggered) <boolean>
- If this is set, you must use the SpawnBot input to have any bots spawn.
Flags
- Spawned Bots Ignore Enemy Scouts : [1]
- Spawned Bots Ignore Enemy Soldiers : [2]
- Spawned Bots Ignore Enemy Pyros : [4]
- Spawned Bots Ignore Enemy Demomen : [8]
- Spawned Bots Ignore Enemy Heavies : [16]
- Spawned Bots Ignore Enemy Medics : [32]
- Spawned Bots Ignore Enemy Engineers : [64]
- Spawned Bots Ignore Enemy Snipers : [128]
- Spawned Bots Ignore Enemy Spies : [256]
- Spawned Bots Ignore Enemy Sentry Guns : [512]
- Spawned Bots Ignore Scenario Goals : [1024]
Inputs
- SetSuppressFire <boolean >
- Set whether spawned TFBots should attack.
- SetDisableDodge <boolean >
- Set whether spawned TFBots should dodge.
- SetDifficulty <integer >
- Change the skill level of spawned TFBots.
- CommandGoToActionPoint <targetname >
- Commands all bots spawned by this generator to go to the specified bot_action_point.
- SetAttentionFocus <targetname >
- All bots spawned by this generator will focus exclusively on this entity. If the entity is a bot_action_point, entities within that point's radius will be attended to.
- ClearAttentionFocus <targetname >
- Remove attention focus restrictions from bots spawned by this generator.

- SpawnBot
- Attempt to spawn a bot within the rules specified.
- RemoveBots
- Force remove any bots this entity spawned.

EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnSpawned
- Sent when the bot generator has spawned a TFBot,
- OnExpended
- Sent when the bot generator has reached its limit of the bots it can create.
- OnBotKilled
- Sent when a bot associated with this bot generator is killed.