This article's documentation is for Source 2. Click here for more information.

Vis leak

From Valve Developer Community
Revision as of 08:16, 8 May 2025 by SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=leak}}{{src2 topicon}} {{stub}} In {{Src2|4}}, since BSP geometry has been replaced with Mesh geometry, Source 2 maps are no longer required to be sealed off to calculate VIS. However, failure to seal a map will cause errors in the VIS data, known as vis leaks. Category:Glossary")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
edit

Stub

This article or section is a stub. You can help by expanding it.

In Source 2 Source 2, since BSP geometry has been replaced with Mesh geometry, Source 2 maps are no longer required to be sealed off to calculate VIS. However, failure to seal a map will cause errors in the VIS data, known as vis leaks.