player_manager
		
		
		
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|  Class hierarchy | 
|---|
| CPlayerResource | 
|  player_resource.cpp | 
player_manager  is a   logical entity  available in all  Source games. This is entity that propagates general data needed by clients for every player (ping, score, deaths, connected, team, alive).
 Source games. This is entity that propagates general data needed by clients for every player (ping, score, deaths, connected, team, alive).
You will not see any info in data table if this entity is killed, you can use this to hide the information.


