logic_achievement

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Revision as of 00:34, 7 April 2025 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
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Icon-NotInFGD.png
This entity is not in the Portal 2 FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CLogicAchievement
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logic_achievement.cpp
Logic achievement.png

logic_achievement is a point entity available in Half-Life 2 series Half-Life 2 series and Portal series Portal series. (not in Half-Life 2: Deathmatch)

It fires events that unlock or aid progression toward achievements.

Since achievements cannot currently be created or modified without access to the Steamworks backend, this entity is of limited use to modders.

Note.pngNote:In fact, it is still possible to create your own achievements that does not rely on Steam, but are fully functional within the in-game achievement system.
Example: Black Mesa Black Mesa (original 2012 Mod version)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Achievement Event ([todo internal name (i)]) <choices>
The event that will be triggered. A game will only accept its own achievements.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

Toggle
If the entity is disabled, it cannot relay the achievement message.
FireEvent
Tells the achievement system the specifed event has occured.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnFired
Fires when the FireEvent input is received.