npc_houndeye

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Revision as of 12:30, 23 March 2025 by SirYodaJedi (talk | contribs)
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C++ Class hierarchy
CNPC_Houndeye
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ npc_houndeye.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is not hooked up to the associated C++ class.

npc_houndeye is a cut point entity available in Half-Life 2 Half-Life 2. While no LINK_ENTITY_TO_CLASS() exists for the entity, the CNPC_Houndeye class still exists in the publicly released Source SDK, largely unaltered from its Half-Life: Source counterpart.

Todo: In addition to providing the model from Half-Life: Source Half-Life: Source, some minor code modifications are necessary to get the houndeye working correctly in Half-Life 2 Half-Life 2. Document these.

External links