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Too many unique verts

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Revision as of 08:40, 20 March 2025 by SirYodaJedi (talk | contribs) (Created page with "{{src topicon}} {{stub}} There are more than 65555 brush and/or displacement vertices in the map. This is usually caused by having too many texlights at too low of a luxel scale, but can also be caused by having too much brush geometry in general. Category:Compile errors")
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There are more than 65555 brush and/or displacement vertices in the map. This is usually caused by having too many texlights at too low of a luxel scale, but can also be caused by having too much brush geometry in general.