func_water
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| CBaseDoor |
func_water is a brush entity available in all
GoldSrc games. A water texture (one prefixed with '!') will act as water (with additional prefixes for other liquid types), but binding it to an entity gives added advantages.
func_water and func_door are linked to CBaseDoor C++ class, and can be used interchangeably, setting skin to the appropriate contents. The only difference is when this entity collides with another entity with the same targetname: if the other entity is a "func_door" or "func_door_rotating", then this entity will stop when it hits the other entity.