env_citadel_energy_core
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CCitadelEnergyCore |
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env_citadel_energy_core
- это точечная энтити , доступно для Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two и
Half-Life 2: Deathmatch.
Не следует путать с prop_coreball (The reactor core ball from Episode One) или prop_combine_ball (Citadel/AR2 energy balls).
This is a simple particle effect not prominently displayed but frequently used in the Citadel . It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
These are also used by the elevators and unstationary scaffolds in Portal.
Flags
- No small particles : [1]
- Start on : [2]
Keyvalues
- Name (targetname) <объект источник >
- Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы или другие ключ-параметры (например
parentname
илиtarget
).
Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report) .См. также: Основные ключ-параметры, входы и выходы доступные для всех объектов
- Scale (scale) <число с плавающей запятой >
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <число с плавающей запятой >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <число с плавающей запятой >
- Makes particles fade away within a given number of seconds.
Categories:
- Articles actively undergoing a major edit
- Ru/To be translated
- Ru/Point entities
- Ru/Non-internal Half-Life 2 entities
- Ru/Half-Life 2 entities
- Ru/Half-Life 2 point entities
- Ru/Non-internal Half-Life 2: Episode One entities
- Ru/Half-Life 2: Episode One entities
- Ru/Half-Life 2: Episode One point entities
- Ru/Non-internal Half-Life 2: Episode Two entities
- Ru/Half-Life 2: Episode Two entities
- Ru/Half-Life 2: Episode Two point entities
- Ru/Non-internal Half-Life 2: Deathmatch entities
- Ru/Half-Life 2: Deathmatch entities
- Ru/Half-Life 2: Deathmatch point entities