Template:KV BmNewLightCookieMain

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Revision as of 05:16, 8 January 2025 by MyGamepedia (talk | contribs) (Created page with "{{KV|Enable Texture Light|intn=bTexLight|choices|Sets lightcookie (texture lights) state, enabled or disabled. For {{ent|NewLight_Point}}, you need static cubemap texture. For {{ent|NewLight_Spot}}, you can use any texture with '''No Mipmap''' and '''No Level Of Detail''' flags. *0: Disabled *1: Enabled {{expand|margin_left=2em|title=Examples| <gallery mode=packed heights=290px> File:cTEDisabled.jpg |Disabled File:cTEEnabled.jpg |Enabled </gallery> }} :{{tip|Follow $en...")
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Enable Texture Light (bTexLight) <choices>
Sets lightcookie (texture lights) state, enabled or disabled. For NewLight_Point, you need static cubemap texture. For NewLight_Spot, you can use any texture with No Mipmap and No Level Of Detail flags.
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Examples
Tip.pngTip:Follow these steps to create your own lightcookie texture for point light.
Warning.pngWarning:This is one of the most expensive features, use wisely.
Texture name for TexLight (texName) <string>
Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like env_projectedtexture).
.Enable Prop Only Mode (bNegLight) <choices>
Enable Prop Only Mode.
Todo: Document what it does.
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