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client_ragdoll

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Revision as of 19:43, 31 December 2024 by Breakin' Benny (talk | contribs)
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C++ Class hierarchy
C_ClientRagdoll
C_BaseAnimating
C_BaseEntity

client_ragdoll is a point entity available in all Source Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.