This article's documentation is for anything that uses the Source engine. Click here for more information.

client_ragdoll

From Valve Developer Community
Revision as of 19:43, 31 December 2024 by Breakin' Benny (talk | contribs) (Created page with "{{CD|C_ClientRagdoll|base=C_BaseAnimating}} {{this is a|point entity|name=client_ragdoll}}. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
C++ Class hierarchy
C_ClientRagdoll
C_BaseAnimating
C_BaseEntity

client_ragdoll is a point entity available in all Source Source games.. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.