env_smoketrail
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| SmokeTrail |
env_smoketrail is a point entity available in all
Source games. It creates a smoke trail.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Sprite Opacity (opacity) <float>
- Opacity of the sprites (range from 0 - 1).
- Spawn Rate (spawnrate) <float>
- Number of particles to emit each second.
- Particle Life Time (lifetime) <float>
- Number of seconds until each particle dies.
- Start Color (startcolor) <color255>
- Starting color of the emitted particles.
- End Color (endcolor) <color255>
- Ending color of the emitted particles.
- Emitter Life Time (emittime) <float>
- Number of seconds until the
env_smoketrailstops emitting particles. 0 means never stop emitting particles.
Bug:A value of 0 means it will never emit particles in
. Only if the KV is deleted will it emit indefinitely. [todo tested in ?]
- Minimum Random Speed (minspeed) <float>
- Minimum randomly-directed speed to use for emitted particles.
- Maximum Random Speed (maxspeed) <float>
- Maximum randomly-directed speed to use for emitted particles.
- Minimum Directed Speed (mindirectedspeed) <float>
- Minimum speed along the
env_smoketrail's forward direction (x axis) to use for emitted particles.
- Maximum Directed Speed (maxdirectedspeed) <float>
- Maximum speed along the
env_smoketrail's forward direction (x axis) to use for emitted particles.
- Starting particle size (startsize) <float>
- Starting particle size.
- Ending particle size (endsize) <float>
- Ending particle size.
- Spawn radius (spawnradius) <float>
- Distance from
env_smoketrailat which particles are emitted.
Fire Sprite (firesprite) <sprite>
- Deprecated.
Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) <sprite>
- Deprecated.
Not present in code. Sprite to use for smoke puffs.