info_observer_point
Jump to navigation
Jump to search


info_observer_point
is a point entity available in Team Fortress 2.
Marks a camera location for Team Fortress 2 players. Any spectating players (due to selecting the Spectator team or being unable to respawn at the time) have the ability to select this camera location to observe.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Associated Team Entity (associated_team_entity) <targetname>
- An entity associated with this point that can be owned by a team (such as a flag or control point). Players will only be able to use this observer point if their team owns the associated team entity.
- Welcome Point (defaultwelcome) <boolean>
- Set whether this camera is among the ones players may see when they first join the server. If no cameras have this set to "No", the game will pick from all cameras that are not team-bound.
- FOV (fov) <integer>
- Specifies the field-of-view angle. Larger numbers allow the camera to see more of the playing field. Default is 70.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.