Lightmap (Source 2)

From Valve Developer Community
Revision as of 07:29, 17 September 2024 by SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=gs2|base=Lightmap}} {{stub}} :In {{src2|4}}, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightm...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

In Source 2 Source 2, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately.

ssss

Note.pngNote:Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum VRAD3 permits) will actually create 256 lightmaps (16x16).
Note.pngNote:Source 2 Source 2 generates lightmaps for all static meshes.