Npc barnacle

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Revision as of 11:14, 30 September 2006 by Andreasen (talk | contribs) (Provided console default values (so people don't forget them).)
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Entity Description

Barnacle

Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.

Note.pngNote:Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_barnacle_health
<integer> Barnacle spawn health. (Default: 35)
  • npc_barnacle_swallow
<boolean> Use prototype swallow code. (Default: 0)
This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE

Keyvalues

<float> Distance above the ground that the tongue should lie when the barnacle is at rest

Flags

Inputs

Drop tongue
Set Drop Tongue speed


Outputs