Deprecated:This file is now useless, as Valve has released an update to the SDK including these entities.
This is a FGD file made for the sole purpose of detonation maps and the spawn protection wall, which were not included in the official Day of Defeat: Source FGD.
dod det.fgd
Forge Game Data
//============================= Made by PanFrie ===============================
//
// Purpose: Day of Defeat: Source Detonation Game Files
//
//=============================================================================
@include "dod.fgd"
//-------------------------------------------------------------------------
//
// Point Classes
//
//-------------------------------------------------------------------------
@PointClass studio("models/weapons/w_tnt_grey.mdl") base(Targetname, EnableDisable, Angles) = dod_bomb_target : "Bomb Target"
[
bombing_team(choices) : "Bombing Team" : 1 =
[
1 : "Both"
2 : "Allies"
3 : "Axis"
]
target_control_point(target_destination) : "Target Control Point"
output OnBombExploded(void) : "Output sent when bomb explodes"
output OnBombDefused(void) : "Output sent when bomb is defused"
output OnBombPlanted(void) : "Output sent when bomb is planted"
output OnKillPlanter(void) : "Output sent when bomb planter is killed"
output OnKillDefuser(void) : "Output sent when bomb defuser is killed"
]
//-------------------------------------------------------------------------
//
// Solid Classes
//
//-------------------------------------------------------------------------
@SolidClass base(Targetname, EnableDisable) = dod_bomb_dispenser : "Bomb Dispenser"
[
dispense_team(choices) : "Give Bombs to team" : 0 =
[
0 : "Both"
2 : "Allies"
3 : "Axis"
]
output OnTntPickup(void) : "Output sent when TNT is picked up"
]
@SolidClass base(Targetname) = func_team_wall : "Spawn Protection Wall"
[
blockteam(choices) : "Block Team" : 2 =
[
2 : "Allies"
3 : "Axis"
]
]
See also