trigger_auto
Jump to navigation
Jump to search
![]() |
---|
CAutoTrigger |

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_auto.
It has since been deprecated by: logic_auto.
trigger_auto
is a point entity available in Half-Life: Source and
Half-Life Deathmatch: Source.
Keyvalues
- Global State to Read (globalstate) <choices>
- If set, this specifies a global state to check before firing. Outputs are only fired if this global state exists and if it is turned on.
Outputs
- OnTrigger <void>