func_fish_pool
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CFishPool |
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func_fish_pool
is a point entity available in all Source games.
It creates a school of interactive fish that swim near this entity.




This has been observed in Left 4 Dead 2 where a total of 120 fish had been spawned. Adding $donotcastshadows did not help. [todo tested in ?]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World model (model) <model path>
- Model spawned fish use.
- Fish Count (fish_count) <integer>
- Number of fish in this pool.
- Max Range (max_range) <float>
- How far away a fish can wander, in units. Maximum is 255 units.