Player pickup
		
		
		
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|  Class hierarchy | 
|---|
| CPlayerPickupController | 
|  weapon_physcannon.cpp | 
player_pickup is a point entity present in most  Source games. It's an entity the player creates when they pick an object up, and keeps it "in their grip". Not used with the gravity gun, despite being in the same cpp file as it.
 Source games. It's an entity the player creates when they pick an object up, and keeps it "in their grip". Not used with the gravity gun, despite being in the same cpp file as it.
 Note:Kill input will cause players to release objects they are holding.
Note:Kill input will cause players to release objects they are holding.