Entity Article Template

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Revision as of 13:01, 9 July 2005 by IanL (talk | contribs) (added more common keys and inputs)
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Entity Description

Description of the entity goes here. This should be a plainly-worded but accurate description of the basic function of the entity. A basic description for most entities is included in the help built into Hammer.

The quick brown fox jumps over the lazy dog. 1234567890. Description of entity goes here, blah blah. The quick brown fox jumps over the lazy dog. 1234567890. Description of entity goes here, blah blah. The quick brown fox jumps over the lazy dog. 1234567890.

For an NPC's inputs, outputs etc. the npc_sniper article could be handy. Many of the details seem the same for different NPCs, so it could save typing.

The information for the entity Keys, Outputs, and Inputs can be found inside the Hammer entity help, or in the FGD. Flag names can only be found in the FGD.

Entity Values

Keys

  • Key value <type of value>
Replace this with a description of what the key is used for.
  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Parent parentname <target_destination>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Pitch Yaw Roll (Y Z X) angles <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Color (R G B) rendercolor <color255>
The color of the spotlight cone.

Flags

  • Flag Name
Replace this with a description of the flag.
  • Flag Name
Replace this with a description of the flag.

Inputs

  • Intput Name
Replace this with a description of the Input.
  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Adds an entity I/O connection to this entity. Very dangerous, use with care.
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • SetParent <string>
Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

  • Output Name
Replace this with a description of the Output.
  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.

See Also