player_speedmod
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January 2024



January 2024


player_speedmod | |
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Type | Point entity |
Engine | ![]() |
Availability | In all games |
player_speedmod
is a point entity available in all Source games. This entity speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ModifySpeed <float >
- Modifies player speed by X amount.
Flags
- Suppress weapons : [1]

Suppress weapons
only holsters and hides the active weapon. Switching to other weapons (and back to the hidden one) remains available (unless also using Suppress HUD
. Even then, switching by picking up new weapons or ammo for depleted weapons is still possible). - Suppress HUD : [2]
- Suppress jump : [4]
- Suppress duck : [8]
- Suppress use : [16]
- Suppress sprint : [32]
- Suppress attack : [64]
Bug:This does not work on
[todo tested in ?]
- Suppress zoom : [128]