item_antidote
		
		
		
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item_antidote  is a   point entity  available in 
 Half-Life.
Description
Spawns an antidote to cure nerve gas and poison damage. The antidote shot is administered automatically by the suit during the timed damage. In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Delay before trigger (delay) <integer>
 - Delay in seconds before firing the targeted entity.
 
- Killtarget (killtarget) <targetname>
 - Entity to remove when activated.
 
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled.