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info_bigmomma

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info_bigmomma is a point entity available in Half-Life Half-Life. It is a custom navigation node designed for monster_bigmomma's movement.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

{{ScrollBox|title=Big Mamma Node|

Next node ([todo internal name (i)]) <targetname>
The next node (if any).
Radius ([todo internal name (i)]) <float>
The radius of where the Gonarch can seek this node to go to it.
Wait after approach ([todo internal name (i)]) <float>
How much time to wait for after approaching this nodes (in seconds).
Kill target ([todo internal name (i)]) <targetname>
The entity to remove on reaching this node.
Fire on approach ([todo internal name (i)]) <targetname>
What entity should have its input fired when the Gonarch approaches this node.
Sequence on approach ([todo internal name (i)]) <targetname>
The scripted_sequence to play on approaching this node.
Health on approach ([todo internal name (i)]) <float>
How much the Gonarch's health should be set to on approaching this node.
Sequence before approach ([todo internal name (i)]) <targetname>
The scripted_sequence to play before approaching this node.

Flags

Run to node : [1]
Wait indefinitely : [2]

See also