func_bulletshield

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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

func_bulletshield is a brush entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the tools/toolsblockbullets texture instead. To use it, the entity code must be re-enabled.

C++ In code, it is represented by theCFuncBulletShieldclass, defined in thefunc_bulletshield.cppfile.