func_dustcloud
		
		
		
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func_dustcloud  is a   brush entity  available in all  Source games. It spawns randomly-sized dust particles within its volume. Use the trigger texture with this entity. The nodraw texture can also be used, but not recommended.
 Source games. It spawns randomly-sized dust particles within its volume. Use the trigger texture with this entity. The nodraw texture can also be used, but not recommended.
 Bug:In
Bug:In  : Particles may disappear in opened portals at some angles. More serious glitches may occur in other specific scenarios.  [todo tested in ?]
 : Particles may disappear in opened portals at some angles. More serious glitches may occur in other specific scenarios.  [todo tested in ?] Tip:This entity is affected by env_wind.
Tip:This entity is affected by env_wind. Note:The default material is
Note:The default material is particle/sparkles.vmt. It is normally extremely low-res, so consider overriding this .vmt for improved appearance. Note:This entity is functionally identical to
Note:This entity is functionally identical to func_dustmotes except that the size of sprites created by this entity will scale realistically depending on the viewing distance, and ones created by func_dustmotes will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Alpha (Alpha) <integer>
- Transparency of the particles. 0 means that they are invisible, 255 means opaque.
- Minimum Particle Size (SizeMin) <string>
- This value determines the minimum size the particles can be.
- Maximum Particle Size (SizeMax) <string>
- This value determines the maximum size the particles can be.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.
 Note:Fourth number effects transparency after reload.
Note:Fourth number effects transparency after reload.- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
See also
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation

