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target_changegravity

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Revision as of 11:08, 14 May 2024 by MyGamepedia (talk | contribs) (Added more detailed explanation of how this entity works.)
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C++ Class hierarchy
CTargetChangeGravity
CPointEntity
CBaseEntity
C++ controlentities.cpp

target_changegravity is a point entity available in all Source Source games.

It changes the gravity multiplier value to the player who activates this entity. It doesn't work with NPC's, physics props and other objects.

C++ In code, it is represented by theCTargetChangeGravityclass, defined in thecontrolentities.cppfile.


Keyvalues

gravity (gravity) <integer>
Gravity multiplier that player (who activated it) will have when ChangeGrav input fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ChangeGrav
Apply gravity multiplier value to player.
ResetGrav
Return default gravity value to player.