Counter-Strike 2 Workshop Tools/Level Design/Compiling
		
		
		
		
		
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 Note:Placeholder page right now, plan on going over the different compile settings featured in the new toolset and going into detail on things to check post-compile as well as ways other useful information on things to ensure a good looking compile. Not all pages are fully created yet.
Note:Placeholder page right now, plan on going over the different compile settings featured in the new toolset and going into detail on things to check post-compile as well as ways other useful information on things to ensure a good looking compile. Not all pages are fully created yet.
		
	

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January 2024
 links to other VDC articles. Please help improve this article by adding links
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 that are relevant to the context within the existing text. January 2024
 Note:Placeholder page right now, plan on going over the different compile settings featured in the new toolset and going into detail on things to check post-compile as well as ways other useful information on things to ensure a good looking compile. Not all pages are fully created yet.
Note:Placeholder page right now, plan on going over the different compile settings featured in the new toolset and going into detail on things to check post-compile as well as ways other useful information on things to ensure a good looking compile. Not all pages are fully created yet.Different types of compiling
There are 4 different types of compiling in the Source 2 Hammer Editor.
- Full Compile - This compiles all of the lighting in the Level. Used to check the lighting of the level
- Fast Compile - This only compiles the layout of the level, not the lighting. Used to make sure the layout of the level is correct.
- Final Compile - This compiles all parts of the level, like the finished level. Used to upload the final map compile to the workshop.
- Custom Settings - This allows you to customise all of the settings to compile. Used to set advanced settings for the compile. Not recommended for beginner users.