player_loadsaved

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player_loadsaved is an e0 available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.Template:1 topicon

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This entity will reload the latest saved game when triggered. Useful for gameover screens if an important NPC dies, or a crucial object is lost. Can be used together with env_message to display an appropriate text message.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Fade Duration(seconds) ([todo internal name (i)]) <integer>
The amount in seconds it will take to fade out.
Hold Fade (seconds) ([todo internal name (i)]) <integer>
The amount in seconds it will take to hold fade.
Fade Alpha (renderamt) ([todo internal name (i)]) <integer>
Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
Fade Color (R G B) (rendercolor) ([todo internal name (i)]) <color255>
Fade color.
Reload Delay (seconds) ([todo internal name (i)]) <integer>
On Trigger, the amount of time in seconds it will take to reload a save. When set, it will take over Game/Player and reload when prompted.