trigger_teleport
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trigger_teleport
is an e2 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity teleports entities that touch its volume.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Trigger:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Target Path (netname) <targetname> (not in
)
- Target path.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Message (set sound too!) (message) <string>
- Message to be shown.
TFButtonCriteria:
- 0: Any
- 1: Blue
- 2: Red
- 3: Yellow
- 4: Green
- Targetname of teamcheck goal (teamcheck) <string> (only in
)
- 0: Any
- 1: Scout
- 2: Sniper
- 3: Soldier
- 4: Demolitions man
- 5: Medic
- 6: Heavy Weapons Guy
- 7: Pyro
- 8: Spy
- 9: Engineer
- Has item # (items_allowed) <integer> (only in
)
- The player must be carrying this item to use this entity.
- Has item from group # (h_i_g) <integer> (only in
)
- To use this entity, the player must be carrying any item from this group.
- Hasn't item from group # (hasnt_item_from_group) <integer> (only in
)
- To use this entity, the player must not be carrying any item from this group.
- If item # has moved (if_item_has_moved) <integer> (only in
)
- A player can only use the entity if this item is not in its original spawn location.
- If item # hasn't moved (if_item_hasnt_moved) <integer> (only in
)
- A player can only use the entity if this item is in its original spawn location.
- If goal # active (if_goal_is_active) <integer> (only in
)
- Players can only use the entity if this goal is in the active state.
- If goal # inactive (if_goal_is_inactive) <integer> (only in
)
- Players can only use the entity if this goal is in the inactive state.
- If goal # removed (if_goal_is_removed) <integer> (only in
)
- Players can only use the entity if this goal is in the removed state.
- If group # active (if_group_is_active) <integer> (only in
)
- A player can only use the entity if all the goals in this group are in the active state.
- If group # inactive (if_group_is_inactive) <integer> (only in
)
- A player can only use the entity if all the goals in this group are in the inactive state.
- If group # removed (if_group_is_removed) <integer> (only in
)
- A player can only use the entity if all the goals in this group are in the removed state.
TFOperat2:
- 0: Disabled
- 1: Blue
- 2: Red
- 3: Yellow
- 4: Green
- 0: Disabled
- 1: Blue
- 2: Red
- 3: Yellow
- 4: Green
- Effect Radius, 0-infinite (t_length) <integer> (only in
)
TFEffects1:
- If criteria fails activate Goal # (else_goal) <integer> (only in
)
- if criteria check fails, activate this goal instead
- If all goals in group # active... (all_active) <integer> (only in
)
- ...activate goal # (last_impulse) <integer> (only in
)
- Activate goal # (activate_goal_no) <integer> (only in
)
- Inactivate goal # (inactivate_goal_no) <integer> (only in
)
- Remove goal # (rv_g) <integer> (only in
)
- Restore goal # (rs_g) <integer> (only in
)
- Activate goals in group # (activate_group_no) <integer> (only in
)
- Inactivate goals in group # (inactivate_group_no) <integer> (only in
)
- Remove goals in group # (rv_gr) <integer> (only in
)
- Restore goals in group # (rs_gr) <integer> (only in
)
- Remove Spawn point # (remove_spawnpoint) <integer> (only in
)
- Restore Spawn point # (restore_spawnpoint) <integer> (only in
)
- Remove Spawn group # (rv_s_h) <integer> (only in
)
- Restore Spawn group # (rs_s_h) <integer> (only in
)
TFEffects2:
- Item to give (items) <integer> (only in
)
TFEffects3:
- Remove item from APA (axhitme) <integer> (only in
)
- Return item#, if not carried (return_item_no) <integer> (only in
)
- Remove items in group # (r_i_g) <integer> (only in
)
TFEffects5:
- Add/Subtract frags (frags) <integer> (only in
)
- Add/Subtract lives (lives) <integer> (only in
)
- Add/Subtract health (health) <integer> (only in
)
- Armor Value % (armorvalue) <integer> (only in
)
- 0 : Normal
- 1 : 1 - Kevlar (Shell Resistant)
- 2 : 2 - Wooden (Nail Resistant)
- 4 : 4 - Blast (Explosion Resistant)
- 8 : 8 - Shock (Electricity Resistant)
- 16 : 16 - Ceramic (Fire Resistant)
- Add/Subtract shells (a_s) <integer> (only in
)
- Add/Subtract nails (a_n) <integer> (only in
)
- Add/Subtract rockets (a_r) <integer> (only in
)
- Add/Subtract cells (a_c) <integer> (only in
)
- Add/Subtract detpack (ammo_detpack) <integer> (only in
)


- Add/Subtract grenades #1 (no_grenades_1) <integer> (only in
)
- Add/Subtract grenades #2 (no_grenades_2) <integer> (only in
)
- Invincibility Duration (invincible_finished) <integer> (only in
)
- Invisibility Duration (invisible_finished) <integer> (only in
)
- Quad Duration (super_damage_finished) <integer> (only in
)
- Rad Suit Duration (radsuit_finished) <integer> (only in
)
- Score to AP Team (count) <integer> (only in
)
- Teamcheck team point gain (increase_team) <integer> (only in
)
- Blue point gain (increase_team1) <integer> (only in
)
- Red point gain (increase_team2) <integer> (only in
)
- Yellow point gain (increase_team3) <integer> (only in
)
- Green point gain (increase_team4) <integer> (only in
)
Flags
- No clients : [2]
- Pushables : [4]