trigger_teleport

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Revision as of 14:16, 14 March 2024 by N0one (talk | contribs) (trigger_teleport (GoldSrc))
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trigger_teleport is an e2 available in all Template:1 games.Template:1 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity teleports entities that touch its volume.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Trigger:

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Target Path (netname) <targetname> (not in Team Fortress Classic)
Target path.
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Sound Style (sounds) <choices>
  • 0 : "No Sound"
Message (set sound too!) (message) <string>
Message to be shown.



TFButtonCriteria:
Team allowed to activate entity (team_no) <choices> (only in Team Fortress Classic)
  • 0: Any
  • 1: Blue
  • 2: Red
  • 3: Yellow
  • 4: Green
Targetname of teamcheck goal (teamcheck) <string> (only in Team Fortress Classic)
Player class allowed to activate entity (playerclass) <choices> (only in Team Fortress Classic)
  • 0: Any
  • 1: Scout
  • 2: Sniper
  • 3: Soldier
  • 4: Demolitions man
  • 5: Medic
  • 6: Heavy Weapons Guy
  • 7: Pyro
  • 8: Spy
  • 9: Engineer
Has item # (items_allowed) <integer> (only in Team Fortress Classic)
The player must be carrying this item to use this entity.
Has item from group # (h_i_g) <integer> (only in Team Fortress Classic)
To use this entity, the player must be carrying any item from this group.
Hasn't item from group # (hasnt_item_from_group) <integer> (only in Team Fortress Classic)
To use this entity, the player must not be carrying any item from this group.
If item # has moved (if_item_has_moved) <integer> (only in Team Fortress Classic)
A player can only use the entity if this item is not in its original spawn location.
If item # hasn't moved (if_item_hasnt_moved) <integer> (only in Team Fortress Classic)
A player can only use the entity if this item is in its original spawn location.
If goal # active (if_goal_is_active) <integer> (only in Team Fortress Classic)
Players can only use the entity if this goal is in the active state.
If goal # inactive (if_goal_is_inactive) <integer> (only in Team Fortress Classic)
Players can only use the entity if this goal is in the inactive state.
If goal # removed (if_goal_is_removed) <integer> (only in Team Fortress Classic)
Players can only use the entity if this goal is in the removed state.
If group # active (if_group_is_active) <integer> (only in Team Fortress Classic)
A player can only use the entity if all the goals in this group are in the active state.
If group # inactive (if_group_is_inactive) <integer> (only in Team Fortress Classic)
A player can only use the entity if all the goals in this group are in the inactive state.
If group # removed (if_group_is_removed) <integer> (only in Team Fortress Classic)
A player can only use the entity if all the goals in this group are in the removed state.


TFOperat2:
Affect all on Team (maxammo_shells) <choices> (only in Team Fortress Classic)
  • 0: Disabled
  • 1: Blue
  • 2: Red
  • 3: Yellow
  • 4: Green
Affect all not on Team (maxammo_nails) <choices> (only in Team Fortress Classic)
  • 0: Disabled
  • 1: Blue
  • 2: Red
  • 3: Yellow
  • 4: Green
Effect Radius, 0-infinite (t_length) <integer> (only in Team Fortress Classic)


TFEffects1:
If criteria fails activate Goal # (else_goal) <integer> (only in Team Fortress Classic)
if criteria check fails, activate this goal instead
If all goals in group # active... (all_active) <integer> (only in Team Fortress Classic)
...activate goal # (last_impulse) <integer> (only in Team Fortress Classic)
Activate goal # (activate_goal_no) <integer> (only in Team Fortress Classic)
Inactivate goal # (inactivate_goal_no) <integer> (only in Team Fortress Classic)
Remove goal # (rv_g) <integer> (only in Team Fortress Classic)
Restore goal # (rs_g) <integer> (only in Team Fortress Classic)
Activate goals in group # (activate_group_no) <integer> (only in Team Fortress Classic)
Inactivate goals in group # (inactivate_group_no) <integer> (only in Team Fortress Classic)
Remove goals in group # (rv_gr) <integer> (only in Team Fortress Classic)
Restore goals in group # (rs_gr) <integer> (only in Team Fortress Classic)
Remove Spawn point # (remove_spawnpoint) <integer> (only in Team Fortress Classic)
Restore Spawn point # (restore_spawnpoint) <integer> (only in Team Fortress Classic)
Remove Spawn group # (rv_s_h) <integer> (only in Team Fortress Classic)
Restore Spawn group # (rs_s_h) <integer> (only in Team Fortress Classic)


TFEffects2:
Item to give (items) <integer> (only in Team Fortress Classic)


TFEffects3:
Remove item from APA (axhitme) <integer> (only in Team Fortress Classic)
Return item#, if not carried (return_item_no) <integer> (only in Team Fortress Classic)
Remove items in group # (r_i_g) <integer> (only in Team Fortress Classic)


TFEffects5:
Add/Subtract frags (frags) <integer> (only in Team Fortress Classic)
Add/Subtract lives (lives) <integer> (only in Team Fortress Classic)
Add/Subtract health (health) <integer> (only in Team Fortress Classic)
Armor Value % (armorvalue) <integer> (only in Team Fortress Classic)
Armor Class (armorclass) <choices> (only in Team Fortress Classic)
  • 0 : Normal
  • 1 : 1 - Kevlar (Shell Resistant)
  • 2 : 2 - Wooden (Nail Resistant)
  • 4 : 4 - Blast (Explosion Resistant)
  • 8 : 8 - Shock (Electricity Resistant)
  • 16 : 16 - Ceramic (Fire Resistant)
Add/Subtract shells (a_s) <integer> (only in Team Fortress Classic)
Add/Subtract nails (a_n) <integer> (only in Team Fortress Classic)
Add/Subtract rockets (a_r) <integer> (only in Team Fortress Classic)
Add/Subtract cells (a_c) <integer> (only in Team Fortress Classic)
Add/Subtract detpack (ammo_detpack) <integer> (only in Team Fortress Classic)
Note.pngNote:After applying all these values to the player, the playerclass limitations of the player are applied. So if you set the health of the player over that allowed, by his/her playerclass, it will then be lowered to the max_health for that playerclass.
Note.pngNote:"lives" allows you to give/remove lives from players. This is only useful if the current map limits the number of lives each player has.
Add/Subtract grenades #1 (no_grenades_1) <integer> (only in Team Fortress Classic)
Add/Subtract grenades #2 (no_grenades_2) <integer> (only in Team Fortress Classic)
Invincibility Duration (invincible_finished) <integer> (only in Team Fortress Classic)
Invisibility Duration (invisible_finished) <integer> (only in Team Fortress Classic)
Quad Duration (super_damage_finished) <integer> (only in Team Fortress Classic)
Rad Suit Duration (radsuit_finished) <integer> (only in Team Fortress Classic)
Score to AP Team (count) <integer> (only in Team Fortress Classic)
Teamcheck team point gain (increase_team) <integer> (only in Team Fortress Classic)
Blue point gain (increase_team1) <integer> (only in Team Fortress Classic)
Red point gain (increase_team2) <integer> (only in Team Fortress Classic)
Yellow point gain (increase_team3) <integer> (only in Team Fortress Classic)
Green point gain (increase_team4) <integer> (only in Team Fortress Classic)


Flags

Monsters : [1] (not in Team Fortress Classic)
No clients : [2]
Pushables : [4]