monstermaker
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monstermaker
is an e0 available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Todo: add image(s) for this entity
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target On Release (target) <string>
- Monster Type (monstertype) <string>
- Childrens' Name (netname) <string>
- Number of Monsters (monstercount) <integer>
- how many monsters the monstermaker can create (-1 = unlimited)
- Frequency (delay) <string>
- if delay is -1, new monster will be made when last monster dies. else, delay is how often (seconds) a new monster will be dookied out.
- Max live children (m_imaxlivechildren) <integer>
- maximum number of live children allowed at one time. (New ones will not be made until one dies) -1 no limit
Flags
- Start ON : [1]
- Cyclic : [4]
- MonsterClip : [8]