xen_tree
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xen_tree is an e0 available in
Half-Life,
Half-Life: Blue Shift,
Half-Life: Opposing Force, and
Team Fortress Classic.Template:1 topicon
- The
{{{game1}}}parameter is inconsistent with the name defined by the {{hlbs}} template. This can most likely be fixed by setting the value of the{{{game1}}}parameter toHalf-Life: Blue Shift. - The
{{{game2}}}parameter is inconsistent with the name defined by the {{hlop4}} template. This can most likely be fixed by setting the value of the{{{game2}}}parameter toHalf-Life: Opposing Force. - The
{{{game3}}}parameter is inconsistent with the name defined by the {{tfc}} template. This can most likely be fixed by setting the value of the{{{game3}}}parameter toTeam Fortress Classic. - The
{{{engine}}}parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Todo: Add image(s) for this entity
Description
The Xen Tree is an alien organism found on the border world Xen and a few locations in Black Mesa in
Half-Life: Opposing Force; although it attacks creatures that get too close, it is not known to consume the bodies or do anything to them.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)