gibshooter
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gibshooter
is an e0 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It shoots out giblets. Style of body part depends on language type.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Number of Gibs (m_iGibs) <integer>
- Total number of
gib
s to shoot each time the entity should shoot.
- Delay between shots (delay) <string>
- Delay (in seconds) between shooting each
gib
. If 0, allgib
s shoot at once.
- Gib Velocity (m_flVelocity) <integer>
- Speed of the fired
gib
s.
- Course Variance (m_flVariance) <string>
- How much variance in the direction
gib
s are fired.
- Gib Life (m_flGibLife) <string>
- Time in seconds for
gib
s to live +/- 5%.
Flags
- Repeatable : [1]