path_corner
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path_corner
is an e0 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Multiple path_corners form a path that can be followed by various moving entities.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Next stop target (target) <targetname>
- Name of the next path_corner in the path.
- Fire On Pass (message) <targetname>
- Trigger an event when this path_corner is passed by the entity using the path.
- Wait here (secs) (wait) <integer>
- Wait for this number of seconds before moving to next corner.
- New Train Speed (speed) <integer>
- Speed of the train once it passes this path_corner.
- New Train rot. Speed (yaw_speed) <integer>
Flags
- Wait for retrigger : [1]
- Moving entity will wait and will only continue when triggered.
- Teleport : [2]
- Makes a func_train entity teleport to the current path_corner.
- Fire once : [4]
- Will only fire its Fire On Pass" target once.